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<channel>
	<title>Flash Player 10</title>
	<atom:link href="http://fp10.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://fp10.org</link>
	<description>Flash Player 10 examples, tutorials, and thoughts by John Lindquist</description>
	<pubDate>Tue, 11 Nov 2008 17:37:21 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
	<language>en</language>
			<item>
		<title>Motion XML in Flash</title>
		<link>http://fp10.org/2008/11/11/motion-xml-in-flash/</link>
		<comments>http://fp10.org/2008/11/11/motion-xml-in-flash/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 17:37:21 +0000</pubDate>
		<dc:creator>John Lindquist</dc:creator>
		
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://fp10.org/?p=29</guid>
		<description><![CDATA[Here&#8217;s a good read which I&#8217;ll post more about in the future:
http://flashthusiast.com/2008/11/04/understanding-flash-cs4-motion-xml/
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a good read which I&#8217;ll post more about in the future:</p>
<p><a href="http://flashthusiast.com/2008/11/04/understanding-flash-cs4-motion-xml/">http://flashthusiast.com/2008/11/04/understanding-flash-cs4-motion-xml/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://fp10.org/2008/11/11/motion-xml-in-flash/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Flash CS4 Trial Available for Download</title>
		<link>http://fp10.org/2008/11/10/flash-cs4-trial-available-for-download/</link>
		<comments>http://fp10.org/2008/11/10/flash-cs4-trial-available-for-download/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 00:57:59 +0000</pubDate>
		<dc:creator>John Lindquist</dc:creator>
		
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://fp10.org/?p=27</guid>
		<description><![CDATA[Finally!
http://www.adobe.com/downloads/
]]></description>
			<content:encoded><![CDATA[<p>Finally!</p>
<p><a href="http://www.adobe.com/downloads/">http://www.adobe.com/downloads/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://fp10.org/2008/11/10/flash-cs4-trial-available-for-download/feed/</wfw:commentRss>
		</item>
		<item>
		<title>IK in Flash CS4 Part 2</title>
		<link>http://fp10.org/2008/11/07/ik-in-flash-cs4-part-2/</link>
		<comments>http://fp10.org/2008/11/07/ik-in-flash-cs4-part-2/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 23:42:27 +0000</pubDate>
		<dc:creator>John Lindquist</dc:creator>
		
		<category><![CDATA[examples]]></category>

		<guid isPermaLink="false">http://fp10.org/?p=23</guid>
		<description><![CDATA[I thought I&#8217;d have some fun and add a few more arms in there. Now it kind of looks like 4 arms passing the box around. Enjoy.
View example
Download .fla and source

package 
&#123;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.geom.Point;
	import flash.geom.Matrix;
	import fl.ik.*;
&#160;
	import gs.*;
&#160;
	/**
	 * @author John Lindquist - fp10.org
	 *
	 * note - In your armature layer, remember to set [...]]]></description>
			<content:encoded><![CDATA[<p>I thought I&#8217;d have some fun and add a few more arms in there. Now it kind of looks like 4 arms passing the box around. Enjoy.</p>
<p><a href="http://dl.getdropbox.com/u/132579/sites/fp10.org/examples/IK/IKinAS3part2.swf" rel="shadowbox;width=550;height=400;">View example</a><br />
<a href="http://dl.getdropbox.com/u/132579/sites/fp10.org/examples/IK/IKinAS3part2.zip">Download .fla and source</a></p>

<div class="wp_syntax"><div class="code"><pre class="java java" style="font-family:monospace;"><span style="color: #000000; font-weight: bold;">package</span> 
<span style="color: #009900;">&#123;</span>
	<span style="color: #000000; font-weight: bold;">import</span> <span style="color: #006699;">flash.display.Sprite</span>;
	<span style="color: #000000; font-weight: bold;">import</span> <span style="color: #006699;">flash.events.Event</span>;
	<span style="color: #000000; font-weight: bold;">import</span> <span style="color: #006699;">flash.geom.Point</span>;
	<span style="color: #000000; font-weight: bold;">import</span> <span style="color: #006699;">flash.geom.Matrix</span>;
	<span style="color: #000000; font-weight: bold;">import</span> <span style="color: #006699;">fl.ik.*</span>;
&nbsp;
	<span style="color: #000000; font-weight: bold;">import</span> <span style="color: #006699;">gs.*</span>;
&nbsp;
	<span style="color: #008000; font-style: italic; font-weight: bold;">/**
	 * @author John Lindquist - fp10.org
	 *
	 * note - In your armature layer, remember to set the &quot;type&quot; to &quot;runtime&quot;
	 */</span>
	<span style="color: #000000; font-weight: bold;">public</span> <span style="color: #000000; font-weight: bold;">class</span> Main <span style="color: #000000; font-weight: bold;">extends</span> Sprite 
	<span style="color: #009900;">&#123;</span>
		<span style="color: #000000; font-weight: bold;">private</span> <span style="color: #000000; font-weight: bold;">const</span> arms<span style="color: #339933;">:</span><span style="color: #003399;">Vector</span>.<span style="color: #339933;">&lt;</span>String<span style="color: #339933;">&gt;</span> <span style="color: #339933;">=</span> <span style="color: #003399;">Vector</span>.<span style="color: #339933;">&lt;</span>String<span style="color: #339933;">&gt;</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#91;</span><span style="color: #0000ff;">&quot;arm&quot;</span>, <span style="color: #0000ff;">&quot;arm2&quot;</span>, <span style="color: #0000ff;">&quot;arm3&quot;</span>, <span style="color: #0000ff;">&quot;arm4&quot;</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span>;
		<span style="color: #000000; font-weight: bold;">private</span> <span style="color: #000000; font-weight: bold;">const</span> MAX_X<span style="color: #339933;">:</span><span style="color: #003399;">Number</span> <span style="color: #339933;">=</span> <span style="color: #cc66cc;">550</span>;
		<span style="color: #000000; font-weight: bold;">private</span> <span style="color: #000000; font-weight: bold;">const</span> MAX_Y<span style="color: #339933;">:</span><span style="color: #003399;">Number</span> <span style="color: #339933;">=</span> <span style="color: #cc66cc;">400</span>;
&nbsp;
		<span style="color: #000000; font-weight: bold;">private</span> var ikMovers<span style="color: #339933;">:</span><span style="color: #003399;">Vector</span>.<span style="color: #339933;">&lt;</span>IKMover<span style="color: #339933;">&gt;</span> <span style="color: #339933;">=</span> <span style="color: #000000; font-weight: bold;">new</span> <span style="color: #003399;">Vector</span>.<span style="color: #339933;">&lt;</span>IKMover<span style="color: #339933;">&gt;</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span>;
&nbsp;
		<span style="color: #000000; font-weight: bold;">public</span> function Main<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span> 
		<span style="color: #009900;">&#123;</span>
			<span style="color: #666666; font-style: italic;">//wait for the IK to be built before doing anything</span>
			addEventListener<span style="color: #009900;">&#40;</span><span style="color: #003399;">Event</span>.<span style="color: #006633;">FRAME_CONSTRUCTED</span>, frameConstructedHandler<span style="color: #009900;">&#41;</span>;
		<span style="color: #009900;">&#125;</span>
&nbsp;
		<span style="color: #000000; font-weight: bold;">private</span> function frameConstructedHandler<span style="color: #009900;">&#40;</span>event<span style="color: #339933;">:</span><span style="color: #003399;">Event</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">:</span><span style="color: #000066; font-weight: bold;">void</span>
		<span style="color: #009900;">&#123;</span>
			removeEventListener<span style="color: #009900;">&#40;</span><span style="color: #003399;">Event</span>.<span style="color: #006633;">FRAME_CONSTRUCTED</span>, frameConstructedHandler<span style="color: #009900;">&#41;</span>;
&nbsp;
			setupIK<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span>;
			setupMotion<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span>;
		<span style="color: #009900;">&#125;</span>
&nbsp;
		<span style="color: #000000; font-weight: bold;">private</span> function setupIK<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">:</span><span style="color: #000066; font-weight: bold;">void</span>
		<span style="color: #009900;">&#123;</span>
			<span style="color: #666666; font-style: italic;">//dig into the IK structure to get set up a reference to the end position</span>
			<span style="color: #000000; font-weight: bold;">for</span> each<span style="color: #009900;">&#40;</span>var arm<span style="color: #339933;">:</span><span style="color: #003399;">String</span> in arms<span style="color: #009900;">&#41;</span>
			<span style="color: #009900;">&#123;</span>
				var tree<span style="color: #339933;">:</span>IKArmature <span style="color: #339933;">=</span> IKManager.<span style="color: #006633;">getArmatureByName</span><span style="color: #009900;">&#40;</span>arm<span style="color: #009900;">&#41;</span>;
				var bone<span style="color: #339933;">:</span>IKBone <span style="color: #339933;">=</span> tree.<span style="color: #006633;">getBoneByName</span><span style="color: #009900;">&#40;</span><span style="color: #0000ff;">&quot;bone&quot;</span><span style="color: #009900;">&#41;</span>;
				var endEffector<span style="color: #339933;">:</span>IKJoint <span style="color: #339933;">=</span> bone.<span style="color: #006633;">tailJoint</span>;
				var position<span style="color: #339933;">:</span><span style="color: #003399;">Point</span> <span style="color: #339933;">=</span> endEffector.<span style="color: #006633;">position</span>;
&nbsp;
				<span style="color: #666666; font-style: italic;">//setup an IKMover for moving the &quot;tail&quot; position</span>
				var ikMover<span style="color: #339933;">:</span>IKMover <span style="color: #339933;">=</span> <span style="color: #000000; font-weight: bold;">new</span> IKMover<span style="color: #009900;">&#40;</span>endEffector, position<span style="color: #009900;">&#41;</span>;
&nbsp;
				ikMovers.<span style="color: #006633;">push</span><span style="color: #009900;">&#40;</span>ikMover<span style="color: #009900;">&#41;</span>;
			<span style="color: #009900;">&#125;</span>
		<span style="color: #009900;">&#125;</span>
&nbsp;
		<span style="color: #000000; font-weight: bold;">private</span> function setupMotion<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">:</span><span style="color: #000066; font-weight: bold;">void</span>
		<span style="color: #009900;">&#123;</span>
			var targetX<span style="color: #339933;">:</span><span style="color: #003399;">Number</span> <span style="color: #339933;">=</span> <span style="color: #003399;">Math</span>.<span style="color: #006633;">random</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">*</span> MAX_X;
			var targetY<span style="color: #339933;">:</span><span style="color: #003399;">Number</span> <span style="color: #339933;">=</span> <span style="color: #003399;">Math</span>.<span style="color: #006633;">random</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">*</span> MAX_Y;
&nbsp;
			TweenMax.<span style="color: #006633;">to</span><span style="color: #009900;">&#40;</span>tracker, <span style="color: #cc66cc;">2</span>, <span style="color: #009900;">&#123;</span>x<span style="color: #339933;">:</span>targetX, y<span style="color: #339933;">:</span>targetY, onUpdate<span style="color: #339933;">:</span>onTweenUpdate, onComplete<span style="color: #339933;">:</span>setupMotion<span style="color: #009900;">&#125;</span><span style="color: #009900;">&#41;</span>;
		<span style="color: #009900;">&#125;</span>
&nbsp;
		<span style="color: #000000; font-weight: bold;">private</span> function onTweenUpdate<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">:</span><span style="color: #000066; font-weight: bold;">void</span>
		<span style="color: #009900;">&#123;</span>
			var position<span style="color: #339933;">:</span><span style="color: #003399;">Point</span> <span style="color: #339933;">=</span> <span style="color: #000000; font-weight: bold;">new</span> <span style="color: #003399;">Point</span><span style="color: #009900;">&#40;</span>tracker.<span style="color: #006633;">x</span>, tracker.<span style="color: #006633;">y</span><span style="color: #009900;">&#41;</span>;
			<span style="color: #000000; font-weight: bold;">for</span> each<span style="color: #009900;">&#40;</span>var ikMover<span style="color: #339933;">:</span>IKMover in ikMovers<span style="color: #009900;">&#41;</span>
			<span style="color: #009900;">&#123;</span>
				ikMover.<span style="color: #006633;">moveTo</span><span style="color: #009900;">&#40;</span>position<span style="color: #009900;">&#41;</span>;
			<span style="color: #009900;">&#125;</span>
		<span style="color: #009900;">&#125;</span>
	<span style="color: #009900;">&#125;</span>
<span style="color: #009900;">&#125;</span></pre></div></div>

]]></content:encoded>
			<wfw:commentRss>http://fp10.org/2008/11/07/ik-in-flash-cs4-part-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Controlling IK with ActionScript</title>
		<link>http://fp10.org/2008/11/06/controlling-ik-with-actionscript/</link>
		<comments>http://fp10.org/2008/11/06/controlling-ik-with-actionscript/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 02:56:50 +0000</pubDate>
		<dc:creator>John Lindquist</dc:creator>
		
		<category><![CDATA[examples]]></category>

		<guid isPermaLink="false">http://fp10.org/?p=11</guid>
		<description><![CDATA[View example
Download .fla and source

package &#123;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.geom.Point;
	import flash.geom.Matrix;
	import fl.ik.*;
&#160;
	import gs.*;
&#160;
	/**
	 * @author John Lindquist - fp10.org
	 *
	 * note - In your armature layer, remember to set the &#34;type&#34; to &#34;runtime&#34;
	 */
	public class Main extends Sprite 
	&#123;
		private var ikMover:IKMover;
		private var position:Point;
&#160;
		private const MAX_X:Number = 550;
		private const MAX_Y:Number = 400;
&#160;
		public function Main&#40;&#41; 
		&#123;
			//wait for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://dl.getdropbox.com/u/132579/sites/fp10.org/examples/IK/IKinAS3.swf" rel="shadowbox;width=550;height=400;">View example</a><br />
<a href="http://dl.getdropbox.com/u/132579/sites/fp10.org/examples/IK/IKinAS3.zip">Download .fla and source</a></p>

<div class="wp_syntax"><div class="code"><pre class="java java" style="font-family:monospace;"><span style="color: #000000; font-weight: bold;">package</span> <span style="color: #009900;">&#123;</span>
	<span style="color: #000000; font-weight: bold;">import</span> <span style="color: #006699;">flash.display.Sprite</span>;
	<span style="color: #000000; font-weight: bold;">import</span> <span style="color: #006699;">flash.events.Event</span>;
	<span style="color: #000000; font-weight: bold;">import</span> <span style="color: #006699;">flash.geom.Point</span>;
	<span style="color: #000000; font-weight: bold;">import</span> <span style="color: #006699;">flash.geom.Matrix</span>;
	<span style="color: #000000; font-weight: bold;">import</span> <span style="color: #006699;">fl.ik.*</span>;
&nbsp;
	<span style="color: #000000; font-weight: bold;">import</span> <span style="color: #006699;">gs.*</span>;
&nbsp;
	<span style="color: #008000; font-style: italic; font-weight: bold;">/**
	 * @author John Lindquist - fp10.org
	 *
	 * note - In your armature layer, remember to set the &quot;type&quot; to &quot;runtime&quot;
	 */</span>
	<span style="color: #000000; font-weight: bold;">public</span> <span style="color: #000000; font-weight: bold;">class</span> Main <span style="color: #000000; font-weight: bold;">extends</span> Sprite 
	<span style="color: #009900;">&#123;</span>
		<span style="color: #000000; font-weight: bold;">private</span> var ikMover<span style="color: #339933;">:</span>IKMover;
		<span style="color: #000000; font-weight: bold;">private</span> var position<span style="color: #339933;">:</span><span style="color: #003399;">Point</span>;
&nbsp;
		<span style="color: #000000; font-weight: bold;">private</span> <span style="color: #000000; font-weight: bold;">const</span> MAX_X<span style="color: #339933;">:</span><span style="color: #003399;">Number</span> <span style="color: #339933;">=</span> <span style="color: #cc66cc;">550</span>;
		<span style="color: #000000; font-weight: bold;">private</span> <span style="color: #000000; font-weight: bold;">const</span> MAX_Y<span style="color: #339933;">:</span><span style="color: #003399;">Number</span> <span style="color: #339933;">=</span> <span style="color: #cc66cc;">400</span>;
&nbsp;
		<span style="color: #000000; font-weight: bold;">public</span> function Main<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span> 
		<span style="color: #009900;">&#123;</span>
			<span style="color: #666666; font-style: italic;">//wait for the IK to be built before doing anything</span>
			addEventListener<span style="color: #009900;">&#40;</span><span style="color: #003399;">Event</span>.<span style="color: #006633;">FRAME_CONSTRUCTED</span>, frameConstructedHandler<span style="color: #009900;">&#41;</span>;
		<span style="color: #009900;">&#125;</span>
&nbsp;
		<span style="color: #000000; font-weight: bold;">private</span> function frameConstructedHandler<span style="color: #009900;">&#40;</span>event<span style="color: #339933;">:</span><span style="color: #003399;">Event</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">:</span><span style="color: #000066; font-weight: bold;">void</span>
		<span style="color: #009900;">&#123;</span>
			removeEventListener<span style="color: #009900;">&#40;</span><span style="color: #003399;">Event</span>.<span style="color: #006633;">FRAME_CONSTRUCTED</span>, frameConstructedHandler<span style="color: #009900;">&#41;</span>;
&nbsp;
			setupIK<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span>;
			setupMotion<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span>;
		<span style="color: #009900;">&#125;</span>
&nbsp;
		<span style="color: #000000; font-weight: bold;">private</span> function setupIK<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">:</span><span style="color: #000066; font-weight: bold;">void</span>
		<span style="color: #009900;">&#123;</span>
			<span style="color: #666666; font-style: italic;">//dig into the IK structure to get set up a reference to the end position</span>
			var tree<span style="color: #339933;">:</span>IKArmature <span style="color: #339933;">=</span> IKManager.<span style="color: #006633;">getArmatureByName</span><span style="color: #009900;">&#40;</span><span style="color: #0000ff;">&quot;arm&quot;</span><span style="color: #009900;">&#41;</span>;
			var bone<span style="color: #339933;">:</span>IKBone <span style="color: #339933;">=</span> tree.<span style="color: #006633;">getBoneByName</span><span style="color: #009900;">&#40;</span><span style="color: #0000ff;">&quot;bone&quot;</span><span style="color: #009900;">&#41;</span>;
			var endEffector<span style="color: #339933;">:</span>IKJoint <span style="color: #339933;">=</span> bone.<span style="color: #006633;">tailJoint</span>;
			position <span style="color: #339933;">=</span> endEffector.<span style="color: #006633;">position</span>;
&nbsp;
			<span style="color: #666666; font-style: italic;">//setup an IKMover for moving the &quot;tail&quot; position</span>
			ikMover <span style="color: #339933;">=</span> <span style="color: #000000; font-weight: bold;">new</span> IKMover<span style="color: #009900;">&#40;</span>endEffector, position<span style="color: #009900;">&#41;</span>;
			ikMover.<span style="color: #006633;">limitByDistance</span><span style="color: #339933;">=</span><span style="color: #000066; font-weight: bold;">true</span>;
			ikMover.<span style="color: #006633;">distanceLimit</span><span style="color: #339933;">=</span><span style="color: #cc66cc;">0.1</span>;
			ikMover.<span style="color: #006633;">limitByIteration</span><span style="color: #339933;">=</span><span style="color: #000066; font-weight: bold;">true</span>;
			ikMover.<span style="color: #006633;">iterationLimit</span><span style="color: #339933;">=</span><span style="color: #cc66cc;">10</span>;
		<span style="color: #009900;">&#125;</span>
&nbsp;
		<span style="color: #000000; font-weight: bold;">private</span> function setupMotion<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">:</span><span style="color: #000066; font-weight: bold;">void</span>
		<span style="color: #009900;">&#123;</span>
			var targetX<span style="color: #339933;">:</span><span style="color: #003399;">Number</span> <span style="color: #339933;">=</span> <span style="color: #003399;">Math</span>.<span style="color: #006633;">random</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">*</span> MAX_X;
			var targetY<span style="color: #339933;">:</span><span style="color: #003399;">Number</span> <span style="color: #339933;">=</span> <span style="color: #003399;">Math</span>.<span style="color: #006633;">random</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span> <span style="color: #339933;">*</span> MAX_Y;
&nbsp;
			TweenMax.<span style="color: #006633;">to</span><span style="color: #009900;">&#40;</span>tracker, <span style="color: #cc66cc;">2</span>, <span style="color: #009900;">&#123;</span>x<span style="color: #339933;">:</span>targetX, y<span style="color: #339933;">:</span>targetY, onUpdate<span style="color: #339933;">:</span>onTweenUpdate, onComplete<span style="color: #339933;">:</span>setupMotion<span style="color: #009900;">&#125;</span><span style="color: #009900;">&#41;</span>;
		<span style="color: #009900;">&#125;</span>
&nbsp;
		<span style="color: #000000; font-weight: bold;">private</span> function onTweenUpdate<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">:</span><span style="color: #000066; font-weight: bold;">void</span>
		<span style="color: #009900;">&#123;</span>
			position.<span style="color: #006633;">x</span> <span style="color: #339933;">=</span> tracker.<span style="color: #006633;">x</span>;
			position.<span style="color: #006633;">y</span> <span style="color: #339933;">=</span> tracker.<span style="color: #006633;">y</span>;
&nbsp;
			ikMover.<span style="color: #006633;">moveTo</span><span style="color: #009900;">&#40;</span>position<span style="color: #009900;">&#41;</span>;
		<span style="color: #009900;">&#125;</span>
	<span style="color: #009900;">&#125;</span>
<span style="color: #009900;">&#125;</span></pre></div></div>

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